Sins of a solar empire not updating

Yes, replace the Galaxy Senario Def file in the Galaxy Forge program file with the Galaxy Senario Def file provided with the Maelstrom mod (The file "Galaxy Scenario Def.galaxy Scenario Def" is in the Maelstrom "Game Info" directory).

More specifically, replace the Galaxy Scenario Def in Galaxy Forge with the one from Maelstrom ...

Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.85 of Sins of a Solar Empire: Rebellion today!

This update enables features around the new Outlaw Sectors DLC and adds enhanced modding support. You can switch back to v1.84 via the Steam beta opt-in system.

What are the current hardcoded limits of Total Meshes, Total Textures, Total Sounds?

As per the post they are enum ;enum ;enum ; Currently Rebellion uses Meshes: 430Textures: 1303Sounds: 1608 The "Enhanced Mod Memory Support" with the new patch is impressive. However there have been some hardcoded limits that seriously impact large mods.

Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity.

Then I have to ctrl-alt-del to terminate the thing. Heading up Starfleet and protecting us all from the Borg is a terrible burden to bare. Now I and my buddy have a problem, we can't get log in to Ironclad online, when we click, it kicks us back to the main menu almost immediately with the message "Disconnected from Ironclad Online" The pipeline effect that causes each star's texture to "wobble" slows down over time until there is basically no wobble. FX, changing the float temperature Start to a constant number solves the issue. The "Enhanced Mod Memory Support" with the new patch is impressive. However there have been some hardcoded limits that seriously impact large mods. While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war.At first I was disappointed because it essentially is the original game - same interface, same voices, etc. The AI is much better and the 3 races split into 6 (Rebel/Loyalist versions) makes very different strategies required for each and enough new ships to make building a fleet require some thought. Small maps play very fast but I'm usually using the Huge and Vast maps. Just building a huge fleet and sending it off to a planet can be dangerous. Those games last on average 12 hours and the strategies required in the beginning are very different than what you're using at the end.

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